"The Harkonnen Goods" WIP
Level Designer
October 2025 - November 2025

Overview
Narrative/Setting: Set in the harsh deserts of Dune Awakening, this mission tasks the player with locating and recovering valuable resources stolen from Harkonnen soldiers by a bandit faction. The level combines exploration and resource-driven objectives with tactical combat against entrenched enemies in a makeshift desert stronghold. Environmental hazards such as open dunes, shifting cover, and the looming threat of sandworms reinforce tension and encourage thoughtful player movement and planning.
Requirements/Constraints: This is a small-sized level exploring resource-driven missions in the Dune Awakening universe. It is set in a third-person POV with core mechanics such as traversal across desert terrain, light stealth, cover-based shooting, and melee combat. Environmental hazards like open dunes and the threat of sandworms shape player movement, while the objective centers on infiltrating a bandit outpost to recover stolen Harkonnen supplies.
Genre: Open World Survival RPG
Platform: Windows PC
Engine: Unreal Engine 5.6
Tools Used: UE 5.6, Adventure Game Locomotion System (AGLS) by Jakub W
Team Size: Solo
Role: Concept, Blockout, Lighting, Pacing, Scripting, Combat Encounters Design.
Playable build:
tbd
Goals & Restrictions
My goals with this project were to:
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Learn more about Open-World Level Design.
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Practicing, honing and sementing my level design pipeline.
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Design a level that would naturally slide into the Dune Universe.
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Create a playable level using a character controller pack for more in-depth and heavier prototyping experience.