Student Projects
August 2023 - June 2025
"Permafrost" is a vertical slice inspired by the open-world, but at times linear design found in Fallout 4. The premise is that the player needs to make their way to The Seed Vault at Svalbard, and survive the frozen hellscape!
Genre: Action-Adventure Game
POV: 3rd-person
Type: Single-Player
Engine: Unreal Engine 5.4
Team Size: 15
Duration: 4 weeks
Platform: PC
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Role(s) and responsibilities:​
Level Design
- Concept, Blockout, Lighting and Pacing.
Encounter Design
- Placed enemies in level.
Enviroment Design
- Prop & Texture Placement

“Diesel Rats” is a narrative driven first-person shooter taking place in a dieselpunk setting of alternative history. The game draws inspiration from other games like: Battlefield 1942, Verdun and Call of Duty: World at War.
Genre: First Person Shooter
POV: First-Person
Type: Single-Player
Engine: Unreal Engine 5.5
Team Size: 5
Duration: 4 weeks
Platform: PC
​
Role(s) and responsibilities:​
Level Design
- Concept, Blockout, Lighting and Pacing.
Encounter Design
- Placed enemies in level.
Enviroment Design
- Prop & Texture Placement
Personal Projects
Currently working on this one.
September-October 2025
A mission set within Far Cry 5 where the player is tasked with infiltrating a cult-controlled outpost to assassinate a high-value target.
Genre: First Person Shooter
POV: First-Person
Type: Single-Player
Engine: Dunia Based on CryEngine
Level Editor: "Arcade Editor"
Team Size: Solo
Duration: TBD weeks WIP
Platform: PC
​
Role(s) and responsibilities:​
Level Design:
- Concept, Blockout, Lighting, Pacing and scripting.
Encounter Design:
- Placed enemies in level.
Enviromental Design:
- Prop & Texture Placement
October-November 2025
Set in the harsh deserts of Dune Awakening, this mission tasks the player with locating and recovering valuable resources stolen from Harkonnen soldiers by a bandit faction.
Genre: Open World Survival RPG
POV: Third-Person-View
Type: Single-Player
Engine: Unreal Engine 5.6
Tools: AdventureGameLocomotionSysytem (AGLS) by Jakub W
Team Size: Solo
Duration: TBD weeks WIP
Platform: PC
​
Role(s) and responsibilities:​
Level Design:
- Concept, Blockout, Lighting, Pacing and scripting.
Encounter Design:
- Placed enemies in level.
Enviromental Design:
- Prop & Texture Placement
November-December 2025
A compact, narrative-driven Half-Life 2-inspired level where Gordon Freeman awakens in Combine captivity and must fight his way to freedom.
Genre: Action
POV: First-Person
Type: Single-Player
Engine: Source Engine
Level Editor: "Valve Hammer"
Team Size: Solo
Duration: TBD weeks WIP
Platform: PC
​
Role(s) and responsibilities:​
Level Design:
- Concept, Blockout, Lighting, Pacing and scripting.
Encounter Design:
- Placed enemies in level.
Enviromental Design:
- Prop & Texture Placement



