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Student Projects

August 2023 - June 2025

"Permafrost" is a vertical slice inspired by the open-world, but at times linear design found in Fallout 4. The premise is that the player needs to make their way to The Seed Vault at Svalbard, and survive the frozen hellscape!

Genre: Action-Adventure Game

POV: 3rd-person

Type: Single-Player

Engine: Unreal Engine 5.4

Team Size: 15

Duration: 4 weeks

Platform: PC

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Role(s) and responsibilities:​

Level Design

         - Concept, Blockout, Lighting and Pacing.

Encounter Design

         - Placed enemies in level.

Enviroment Design

         - Prop & Texture Placement

Screenshot 2025-09-16 152956.png

“Diesel Rats” is a narrative driven first-person shooter taking place in a dieselpunk setting of alternative history. The game draws inspiration from other games like: Battlefield 1942, Verdun and Call of Duty: World at War.

Genre: First Person Shooter

POV: First-Person

Type: Single-Player

Engine: Unreal Engine 5.5

Team Size: 5

Duration: 4 weeks

Platform: PC

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Role(s) and responsibilities:​

Level Design

         - Concept, Blockout, Lighting and Pacing.

Encounter Design

         - Placed enemies in level.

Enviroment Design

         - Prop & Texture Placement

Personal Projects

Currently working on this one.

Far Cry 5.jpg

September-October 2025

A mission set within Far Cry 5 where the player is tasked with infiltrating a cult-controlled outpost to assassinate a high-value target.

Genre: First Person Shooter

POV: First-Person

Type: Single-Player

Engine: Dunia Based on CryEngine

Level Editor: "Arcade Editor"

Team Size: Solo

Duration: TBD weeks WIP

Platform: PC

​

Role(s) and responsibilities:​

Level Design:

         - Concept, Blockout, Lighting, Pacing and               scripting.

Encounter Design:

         - Placed enemies in level.

Enviromental Design:

         - Prop & Texture Placement

October-November 2025

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Set in the harsh deserts of Dune Awakening, this mission tasks the player with locating and recovering valuable resources stolen from Harkonnen soldiers by a bandit faction.

Genre: Open World Survival RPG

POV: Third-Person-View

Type: Single-Player

Engine: Unreal Engine 5.6

Tools: AdventureGameLocomotionSysytem (AGLS) by Jakub W

Team Size: Solo

Duration: TBD weeks WIP

Platform: PC

​

Role(s) and responsibilities:​

Level Design:

         - Concept, Blockout, Lighting, Pacing and               scripting.

Encounter Design:

         - Placed enemies in level.

Enviromental Design:

         - Prop & Texture Placement

TheCombine.jpg

November-December 2025

A compact, narrative-driven Half-Life 2-inspired level where Gordon Freeman awakens in Combine captivity and must fight his way to freedom.

Genre: Action

POV: First-Person

Type: Single-Player

Engine: Source Engine

Level Editor: "Valve Hammer"

Team Size: Solo

Duration: TBD weeks WIP

Platform: PC

​

Role(s) and responsibilities:​

Level Design:

         - Concept, Blockout, Lighting, Pacing and               scripting.

Encounter Design:

         - Placed enemies in level.

Enviromental Design:

         - Prop & Texture Placement

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